Sunday, September 25, 2016
About a year ago we tuned into “the need for speed” and how a concept like "serverless computing” was increasingly catering to this. We are now a year further and the term “serverless” is taking on unexpected proportions. With some even seeing it as the successor to cloud in general or at least as a successor to the clouds’ poorer cousin in terms of revenue, hype and adoption: PaaS. The question we need to ask is whether this constitutes an example of Hype Hopping: to effortlessly pivot to the next new thing once the previous one turns out to be just a bit less attractive and certainly a lot more complex then we all thought at first. The Gartner Hype Cycle has been calling this for years the trough of disillusionment, a valley that only the strongest of innovations manage to pass in order to reach the slope of enlightenment or even the plateau of productivity that lies beyond.
All clouds are not equal. To succeed in a DevOps context, organizations should plan to develop/deploy apps across a choice of on-premise and public clouds simultaneously depending on the business needs. This is where the concept of the Lean Cloud comes in - resting on the idea that you often need to relocate your app modules over their life cycles for both innovation and operational efficiency in the cloud. In his session at @DevOpsSummit at19th Cloud Expo, Valentin (Val) Bercovici, CTO of SolidFire, will discuss how to leverage this concept to seize on the creativity and business agility to make it real.
by Jessie Mae
This fun project comes to us via Induo
Many of us have a very special relationship to the old arcade games, successors to pinball games and relics from the era when portable monitors were not invented. At that time you had to physically go to an arcade game to enjoy a game in front of a screen. We at Induo are not only fans of this old school technology, we also like combining current and future technologies, and from these values the idea to build an old-fashioned game with modern technology under the hood was born.
A CLASSIC 8-BIT GAME IN A NEW VERSION
A thought that immediately struck us was, what if we can make the game wireless? We know communication, precise and reliable communication that again and again transmits control signals for example. Wireless in an proprietary radio network can work almost in real time, moreover, it is reliable. Of course, the game must work wirelessly.
THE BRAIN IS A RASPBERRY
All games need a brain and so even our retro game. We chose to base it on the minicomputer Raspberry Pi that makes it possible to select from a wide variety of 8-bit games. In just our game, we have chosen to put a version of Space Invaders in the Raspberry computer, a game that is programmed in Scratch , a programming language that makes it easy to customize the game to suit our application with other graphics and more, plus it’s fun to be able to change the programming of the game, we deleted the possibility to choose difficulty level and changed the controls that control the game, just to give some examples. And the Raspberry is perhaps the first of its kind with a DIN rail-mount for an industrial application.
TO BUILD THE PERFECT CABINET
The Internet is full of drawings on the cabinet for these games, we decided to produce our own construction in plywood, wood glue and screws. We ordered all the parts sawn from timber yard, which saved us a lot of construction time. The cost was about 90 USD for all wood in the cabinet which then was cut into its final design with a jigsaw. It actually went pretty quick to get a good result because and the cabinet was then painted with a few layers matte black paint and then screwed together piece by piece.
If you want to make your own game, you can put down both more money and love than we did on our materials as plywood is a slightly uneven surface.
RADIO TRANSMISSION OF CONTROL SIGNALS
SATEL-LP for signal transmission There coin slot was replaced by a money saving wireless link, SATEL-LP is a reliable link for wireless transmission of control signals and I/O. The radio transmits now all the wireless signals in almost real time and, as a bonus, each time a shot is fired a blue flash is seen around the radio modems. The receiving radio is mounted inside the cabinet and is normally not visible to anyone watching the game.
The construction period for this project including procurement of components and customisation is nothing that is solved in an hour or two, we recommend that you spend at least 2-3 days depending on how handy you are to solve this project and how far you want to go in your design. Much of the time we put down was to get to a game that hopefully are to be shipped around to fairs and events. If you take the chance to build something like this so we can guarantee a unique game and also new knowledge about electronics and programming.
There is growing need for data-driven applications and the need for digital platforms to build these apps. In his session at 19th Cloud Expo, Muddu Sudhakar, VP and GM of Security & IoT at Splunk, will cover different PaaS solutions and Big Data platforms that are available to build applications. In addition, AI and machine learning are creating new requirements that developers need in the building of next-gen apps. The next-generation digital platforms have some of the past platform needs and many new requirements. He will provide reference architectures for next-gen platforms and sample apps that can be built on this platform.
Just as writing has come to mean texting, blogging or any form of digital writing, the cloud today means one or all of the three Cs: computing, connectivity and communication. And just as nearly all thought to putting pen to paper has disappeared, all reference to the natural cloud is long forgotten. The three Cs have altered the way we consume services. The adage, “change is the only constant,” holds true in the IT landscape like no other, forcing IT admins to constantly learn new skills and make strategic decisions.
Saturday, September 24, 2016
Throughout history, various leaders have risen up and tried to unify the world by conquest. Fortunately, none of their plans have succeeded. The world goes on just fine with each country ruling itself; no single ruler is necessary. That’s how it is with the container platform ecosystem, as well. There’s no need for one all-powerful, all-encompassing container platform. Think about any other technology sector out there – there are always multiple solutions in every space. The same goes for container technology. When you create something that is super scalable, the drawback is that it’s not going to be a one-size-fits-all approach. However, one person’s drawback is another person’s advantage.
Imagine if you will, a world where technology is changing at breakneck speeds. Where new technology hype seems to know no bounds. You see words floating in front of you. Cloud. Mobile. Big Data. Internet of Things. Machine Learning. Blockchain. The words fly towards you, circling. They seem to be saying something. ‘Use me’… “No, use me.’. Confusion seems to abound. At the sign post up ahead, your next stop, the Disruption Zone!